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- EXILE from Audiogenic
- ~~~~~ ~~~~ ~~~~~ ~~~~~
-
- Of course brought to you by [RYGAR]. From the atari st i believe?!
- (-Remember to view this docfile with PPMORE!-)
-
-
- -=+=-- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
- \|/ \|/
- + NOTE TO SOME LAMER CALLED EMPIRE(AUTHOR OF EMPIRE DOC DISKS) +
- R You really put alot of work in removing everyones names and shit R
- Y from the docs huh? I found like 10 docfiles on your disk which Y
- G came from ME! and where was my name? NOWHERE! FUK OF!! G
- A and, hey Empire, what use is those PC dox? Gawd... A
- R And you stripped down the Rules of Engagement 410K docs to 40K?! R
- + Good work!!! Or do you have PowerPacker 10.0?! Hahahah +
- /|\ /|\
- -=+=-- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
-
-
- AMIGA
- -----
- Insert the game disk in drive DF0: at the WORKBENCH prompt. Once the
- title screen has fully appeared and the music is playing, you may
- press the SPACE BAR or JOYSTICK fire button at any time to begin the
- game. Press F10 in the game to select between different foreign
- languages for the text messages.
-
-
- ATARI ST/STE
- ------------
- Insert the Game disk in drive A: and reset the computer. Once the
- title screen has fully appeared and the music is playing, you may
- press the SPACE BAR or JOYSTICK fire button to continue loading the
- game. Press F10 in the game to select between different foreign
- languages for the text messages.
-
-
-
- THE STORY SO FAR
- ~~~~~~~~~~~~~~~~
- After yet another dangerous mission on yet another alien planet, you
- lie back in the commander's seat on the deck of your space-craft and
- look forward to being warm and comfortable on planet Earth once again.
- In your heart of hearts you know that one day soon you will get the
- calling, indescridable urge to explore new galaxies, discovering new
- planets and naming them after your favourite cartoon characters.
- But for now, you tell your commander's seat to recline to near-
- horizontal call up 'Eart Sound Effects - Babbling Brooks IV' on the
- ship's hi-fi, close your eyes and think of home.
-
- The relaxed harmonious envirement of your ship is suddenly
- interrupted by a crackling on the speakers. The INCOMING DISTRESS
- SIGNAL message is projected onto the main display screen, along with
- hundreds of seemingly random statistics. Suddenly the sub-ether comms
- link is activated.....
-
- "This is Commander Sprake of the Columbus Force Ship Pericles, on a
- mission to colonise the planet Phoebus. Here's the data....."
-
- The screen in front of you fills with even more numbers. You'll
- analyse them later. You think to yourself.
-
- Of course, you know all about the Columbus Force. After all, they gave
- you the training and experience that has kept you alive so far. They
- perform the most dangerous part of any colonisation procedure the
- initial setting up of a base. The rewards are immense, but they work
- with little, if any, back-up.
-
- You continue to listen to the disembodied voice extracted from the
- ether.
-
- "We're in real trouble down here. You must help. Not for our sake- we
- may be dead by the time anyone picks this up- but you MUST stop Triax!
- Please read this information......"
-
- The screen flickers. It now shows and old news bulletin about the
- genetic engeneer who was found to be tampering with the brains and
- bodies of helpless victims, turning them into ruthless terminators
- called himself TRIAX. He was convicted and sent into space for
- punishment, destined to drift helpless in the infinite void for the
- remainder of his life. You look at the date of the report. It is over
- a century old - surely Triax should be long dead by now. Yours
- thoughts are almost immediately answered by the Commander's voice.
-
- "We didn't initially realise that anything was wrong, since he had
- hidden himself in the Western system.
- Beneath a seemingly impenetrable door. The planet is riddeld with
- caves and tunnels, excavated by an ancient civilisation now reduced
- to some pitfull imp-like creatures. We set up base in some caves, away
- from the vicious winds on the surface.
-
-
- "We dismantled a large section of the Pericles for material standard
- procedure for colonising a new planet. It seemed for us to do so.
- The worst things we found were some kind of giant wasps, but they
- usually seem to stay out of the way, near to their nests".
-
- You shudder with reculsion -you have always hated wasps from the first
- time you regret losing all of your weapons in your last escape from
- the Acid Creatures of Ravinox 5. But you will try to help. After all,
- where would humanity be without having the explorers and colonists of
- the Columbus Force to satisfy insatiable appetite for expansion?
- And they'd pay good money too - you wouldn't need to sell your
- valuable personal transporter if you could rescue the Columbus Force
- personnel, or avoid their deaths! You listen on intently......
-
-
- "We knew something was terribly wrong when our Destinator went
- missing, leaving us no choice but stay and explore further. We found
- that the mysterious western door had opened - the entrance of Triax's
- domain. The screams of the doomed exploration party still seem to be
- echoing around this hateful place. they had our plasma gun and the
- latest PX312 Blaster Weapon with them, but it did them no good against
- the shear magnitude of Triax's evil creations."
-
-
- You have heard of the PX312, but have only dreamed of posessing one.
- It emits a blast otf energy in directions without effecting the user.
- If only you could find it, and the plasma gun too. You'd have to get
- through that western door first, though.
-
-
- "There are terrible creatures down there, the result of Triax's vile
- experimentation. His lab is very deep down. He is creating a race of
- maggot creatures to infest the universe. He has a giant machine
- manufacturing them. You must destroy it! He must be stopped! Anyone!
- You must come! For pity's sake.....!"
-
- Sprake's voice, up to now the unnaturally calm voice of a condemmed
- man, seems to lose control. There are confused noises in the
- background, panicked voices intermingled with sporadic icer shots.
- Sprake barks out some futile orders in desperation, then there is a
- loud crashing sound, followed by silence. You hear the distinctive
- sound of a Transporter materialisation, then a new voice, filled with
- evil and malice.
-
-
- "Finally I have you, Sprake. You and your surviving crew will make
- fine fodder for my experiment. Humans are so much more interesting
- than the stupid imps and maggots I've been forced to use for the last
- hundred years. Come, we will now go to my laboratory."
-
- All thoughts of the warmth and comfort of Earth are now forgotten. You
- are heading for Phoebus......
-
-
-
- SECURITY SYSTEM
- ~~~~~~~~~~~~~~~
-
- *** Once you have located the correct code you must enter it, either
- by using the spacemen to hit the corresponding digit on the AMIGA or
- ATARI ST.
-
- For example, if you are given the code 4354, the two codes are
- 6167(OUTER) and 0700 (INNER).
-
- If you are using a pirated copy of EXILE, watch out! The game will
- modify itself subtly to stop playing as the game progress, so it may
- not be immediately apparent that somtehing is wrong. You will enjoy
- playing the game much more if you have bought a genuine copy!
-
- -----------
-
- When the game begins, you will find yourself in your spacecraft above
- the planet Phoebus. You see Triax materialise and steal your
- Destinator.
-
- Your ship is helpless without the Destinator - there is no other way
- of tracking the sub-space fractures which make intergalactic travel
- possible. The ultimate aim of the game is to destroy the Maggot
- MAchine, recover your Destinator, and bring it back to your ship, at
- which point you will blast away from Phoebus. You will get a large
- bonus for each member of the original launch party that you rescue
- from captivity in the process.
-
- Before youcan complete the task, there are many problems to overcome
- and puzzles to solve. There are often several ways to doing something.
- You must explore as much as possible, and you may experiment freely
- with anything in the environment. If you find yourself stuck, go back
- and explore - there maybe something that you missed the first time.
- You could also read this manual again, since it does include many
- helpful hints.
-
-
-
- GETTING STARTED
- ~~~~~~~~~~~~~~~
-
- This section describes how to complete the first part of the game.
- this may seem unusual, but it is a insignificant small part of the
- whole game, and it is a good way to painlessly introduce you to some
- of the main control methods used in EXILE. It is not the definitive
- method of completing this part of the game - you can, for example, get
- more grenades before going underground. Feel free to miss out on a
- section if you want to explore by yourself.
-
- When you arrive at Phoebus, you will see Triax teleport into your
- ship, steals your Destinator and then teleport away again. That is the
- last you will see of the Destinator for a long time! Without it your
- spaceship is stranded, so you need to get out and explore.
-
- To manoeuvre, you may use either the directional thrust keys or the
- eight usual joystick directions.
-
- You can see the pair of airlock doors, but they are locked. To unlock
- the doors, you need to press the switch near the front of the ship -
- just bump yourself against it. You may accidentally press the switch a
- seconf time, which will lock the doors again. Once unlocked, the doors
- will open when you touch them. So just stand on the top door, fall
- through, wait for the second door to open, fall through, and you are
- out! If you now just drop straight down, you will land on the
- partially dismantled spacecraft Pericles.
-
- Now press the REMEMBER TELEPORT POISTION KEY (R). Nothing seems to
- have happened, but your teleport circuitry (your "valuable personal
- transporter") has remembered your position - this will be demonstrated
- later. Move to the right, off the end of the ship, down onto the
- ground, and remember your position again. Watch out for the occasional
- meteorite showers!
-
-
-
- Keep walking east (to the right) and wou will find a irritating (but
- harmless) bird. Keep moving, and you will see a granade. If you walk
- or fly against it, you will push it along the ground. You need to pick
- it up, not play football with it! Hold down the PICK UP KEY (<) and
- carry on pushing against the grenade until it jumps into your hand.
- Put the grenade into your pocket by pressing the STORE OBJECT key (S).
-
- The bird may knock you around a bit, but is doesn't actually harm you
- (you will encounter much nastier birds later on!) However, you will
- want to get away from the bird since it hampers you. You haven't any
- weapons yet. I know you have a grenade, but you need to keep that
- until later and it's a waste using it to blast a harmless bird. So you
- can't kill it, you can't grab it (some animals you will be able to
- pick up and carry) and if you fly back to the Pericles it will
- probably just follow you. Here is where you can use your personal
- transporter.....
-
- Lead the bird to the east, until it can't fly into the wind any
- further, then press the Teleport key (T). You will be teleported back
- to the last position you REMEMBERED (on the ground by the Pericles,
- well away from the bird). If you teleport again, you will end up at
- the position before that (on top of the Pericles).
- So, teleporting takes you back through the positions you have
- remembered with the R jey. Only the last four positions are stored as R
- the "last resort" position, which you can always get back to in case Y
- if dire emergency. You will also be automatically teleported if your G
- health is very low (it never lets you die - a valuable piece of A
- equipment indeed!) - Read the TELEPORTING section of this manual for R
- more details.
-
- Now fly back onto the ground to the east of the Pericles, Press R,
- then fly to the left, under the ship.
- You will see a passage down into the ground, protected by a defence
- gun. If you are quick, you will be able to get down the hole without
- getting "killed" (i.e. teleported back to the surface). If you are
- killed, you should re-REMEMBER your position (making sure you are in a
- surface place), and let your health recover before trying again.
-
- Since the gun takes a while to turn it's barrel to face you, it might
- be a good idea to try approaching from the other direction.
-
- When you get down the hole, move quickly to the left hand of the cave,
- out of the sight of the gun. To the right you will see another
- horizontal door blocking your path down. It is locked and there is no
- switch to open it, but you can blow open this door with your grenade
- (some doors are stronger than others - this is a week one). REMEMBER
- your position (R) and GET out your grenade (G). Now fly over to the
- door, press M to drop the grenade onto the door, then go back to the
- left to shield yourself from the blast.
- After a few seconds the grenade will explode, blasting the way clear.
- If you are caught in the aftershock you will "die", but the only
- result of this is that you will be automatically teleported (having
- REMEMBERED your position). Wait for your health to recover, re-
- REMEMBER your position, and then carry on down into the depth of the
- planet. Good luck.....
-
-
-
-
- THE CONSOLE
- ~~~~~~~~~~~
-
- At the bottom of the screen, you will see the console (or control
- panel). This console shows the current status of all your vital
- equipment, as well as your health, score and elapsed time. It also
- displays important messages throughout the game.
-
- On the far left of the console are the six horizontal Equipment Status
- Indicators. The top indicator shows the amount of Jetpack Fuel
- remaining. The next four bars are your Weapons Status Indicators
- (numbered 1 through to 40). The sixth indicator shows your Space Suit
- protection field status.
-
- On the far right of the console, you will see the six pass-key slots.
- As you collect the keys from around the game, the relevant slots are
- filled. If you are holding a key in your hands, the corresponding
- indicator pulsates.
-
- Below the pass-key status area is your Health Indicator, shown in
- white. This indicator reduces are you get injured, until finally you
- are so badly hurt that you are automatically teleported away.
-
- In the centre of the console is the EXILE panel. It will begin to glow
- if you are injured, and also if your jetpack becomes clogged up with
- mushroom spores (see later in the manual for more information on the
- mushrooms). To the right of the EXILE panel is an indicator which
- illuminates when your Jetpack Booster is activated.
-
- Below the EXILE panel you will see your score and underneath that is
- the elapsed time panel in the scrolling message area and to the left
- are the joystick control icons (accessed by pressing the SPACE BAR).
-
-
-
- THE CONTROL SYSTEMS
- ~~~~~~~~~~~~~~~~~~~
-
- The following section of this manual describes all the controls used
- in EXILE. You have greatest flexibility you use the keyboard, but you
- can use a joystick for thrusting and firing, together with the
- keyboard for the extra functions (throwing, dropping, etc.). At first
- the number of keys available may seem daunting, but if you persist it
- will soon become second nature.
-
- Note: - Due to a hardware limitation, the ATARI ST is unable to
- accurately register more than two simultaneous keypresses, so you may
- experience a lack of responsiveness if you are trying to press three
- or more keys together (e.g. thrust up and left, as well as fire).
-
- If you prefer not to use the keyboard at all you can use the joystick
- for everything (however, uou always keep the opportunity of using the
- keyboard whenever you like).
-
- The joystick control system is icon driven. You need to press the
- SPACE BAR to get the first icon set, press it again for the second
- set, then a third time to return to normal thrust control. Move the
- joystick to highlight the required icon, and press the fire button to
- select it.
-
- For many functions, you need to keep the fire button held down when
- you use the joystick to complete a selection. When you release the
- fire button, the joystick will revert to normal "thrusting" mode.
-
- Note: - If you have an auto-fire feature on your joystick, it should
- be turned OFF!
-
-
- THRUSTING
- ~~~~~~~~~
-
- FUNCTION:- KEY:- JOYSTICK:-
-
- Left Q Push Left
- Right W Push Right
- Up P Push Up
- Down L Push Down
-
- Thrusting causes a pressurised jet of air (or water, if you are
- underwater) to be blasted from your jetpack.
- You will see this jet as a stream of particles. The Jetpack uses
- energy - its energy bar on the console shows how much energy remains.
- If you are standing on the ground, thrusting sideways causes you to
- walk or run, using no energy. If you thrust up while standing on the
- ground, you get an extra upward impulse by jumping. If your Jetpack is
- out of fuel, or temporarily blocked (e.g. with mushroom spores), you
- can still run and jump.
-
-
-
- AIMING AND FIRING
- ~~~~~~~~~~~~~~~~~
-
- +--------------------------------------------------------------------+
- | |
- | +---------+ +---------+ +---------+ +---------+ |
- | | | | | /ÿÿÿ\ | | | / | | ÿ|ÿ | |
- | | -- -- | | | | | | |/ | | | | |
- | | | | | \___/ | | | \ | | _|_ | |
- | +---------+ +---------+ +---------+ +---------+ |
- | Aiming Mode Raise Aim Lower Aim Aim Sideways |
- |(Set 2, centre right) |
- +--------------------------------------------------------------------+
-
- Once you have found, pick it up, and selected a weapon you can then
- fire it. It is fired in the direction you have chosen using the aiming
- controls (see below). Additionally, the fire key/button can affect
- some held objects - for example, if you are holding a grenade, you can
- use it to start and stop the countdown to detonation.
-
- Holding down the fire key/button gives auto-fire on the missiles, but
- you can fire more rapidly by repeatedly pressing it quickly yourself.
-
-
- NOTE: If you are using the joystick for thrusting, the SPACE BAR is
- used for icon selection, but if you are using the keyboard for
- thrusting, the SPACE BAR functions is the FIRE KEY.
-
- The Aiming function controls the trajectory of firing and throwing.
- You can raise and lower the direction (a stream of particles shows the
- direction of aim as you do this), and by holding the RAISE AIM and
- LOWER AIM keys together, you can show the current aiming direction
- without altering it.
-
- To aim using the joystick, select the icon and keep the fire button
- held down. You will see a stream of particles showing your current
- aiming direction. Move the joystick up and down to direct it, or
- sideways to centralise it. When you release the button, you will
- return to normal thrusting mode.
-
-
- To pick up an object, you must hold the PICK UP key as you touch the
- object in front of you by moving into it. You may also be able to grab
- an object that is on your head, or under your feet, as long as it is
- not actually behind you. To use the joystick, select the PICK UP ICON,
- and keep the fire button held dwon while you thrust against the
- object, until you have succeeded in picking it up.
-
- Not all objects can be held, and some objects will hurt you if they
- are carried (e.g. radioactive crystals - until you gain radiactive
- immunity). On the other hand, some creatures can be held, thus
- stopping them hurting you (try grabbing a wasp).
-
-
- * Try picking up the big fish.........
-
-
- Once you are holding something, you can drop or throw it. Pressing the
- THROW key launches the object in the direction defined by your aiming
- trajectory. Realistically, light objects are thrown further than heavy
- ones. Also, thrusting and walking are slower if you are carrying a
- heavy object.
-
- If you select the THROW or DROP icon with the joystick, you won't
- actually throw or drop the object until you release the fire button.
- This enables you to manoeuvre whilst you drop or throw. This can be
- very important, because you can throw objects faster by thrusting and
- throwing at the same time.
-
-
-
-
- USE OF POCKETS
- ~~~~~~~~~~~~~~
-
- +--------------------------+ +--------------------------+
- | +--------+ +--------+ | | +--------+ +--------+ |
- | | /ÿÿÿÿ | | |ÿÿÿÿ | | | | |ÿÿÿÿÿ | | ____\ | |
- | | | | | \| / | | | | | | | | / | |
- | | ÿÿÿ| | | \/ | | | | | ÿÿÿ| | | | | |
- | | ___/ | ||______|| | | | |____| | ||______|| |
- | +--------+ +--------+ | | +--------+ +--------+ |
- |Store object Icon set 1 | | Get object Icon set 1 |
- | bottom left | | top left |
- +--------------------------+ +--------------------------+
-
- You have four pockets into which you can store some carried objects.
- The pockets are actually stasis fields, desgined so that a stored
- opject is completely suspended in time and space (a live grenade won't
- explode, for example) and doesn't affect your weight.
-
- Pressing the STORE OBJECT key, or selecting the STORE OBJECT icon,
- will put the object you are holding into a pocket. If this doesn't
- work it either means the object is too large, or all your pockets are
- occupied. If it is the latter, you can still use GET OBJECT to see
- which item(s) you might want to discard.
-
- Pressing the GET OBJECT key will take an object out of your pockets
- and put it into your hands. If you are already holding something, the
- held object will (if possible) be put in a pocket first. Repeatedly
- pressing the G key will cycle through all the items in your pockets.
-
-
- Selecting the GET OBJECT icon with the joystick is similar to pressing
- the G key, except that if you keep the fire button held down you can
- cycle through the items in your pockets by moving the joystick up
- (just like repeatedly pressing the G key), or you can store the object
- away (like pressing S) by moving the joystick down. Release the fire
- button to return to normal thrusting mode.
-
-
-
-
- TELEPORTING
- ~~~~~~~~~~~
-
- You will quickly find out the importance of your personal teleporting
- capability, and it is imperative that you learn to use it properly and
- get the best out of it.
-
- When you teleport, you go to the last position stored with REMEMBER.
- This position is then lost, so the next teleport will take you to the
- position remembered before that. You will usually want to re-REMEMBER
- your position immediately after you have teleported, in order to keep
- this position intact as your destination.
-
- Your teleport circuitry remembers only the last four positions, plus a
- "last resort" position, back at the ship.
-
- You can teleport voluntarily (by pressing the TELEPORT KEY) or
- automatically (when you are badly injured, in which case you lose
- points). Because of this, it is a good idea to only remember your
- position in places which are SAFE. If you are teleported
- automatically, you will want to recover without something immediately
- hurting you, and causing you to teleport again.
-
- You cannot teleport voluntarily if you are holding something, and if
- you are teleported automatically you will drop whatever you are
- currently holding in your hands. You may even have something drop out
- of your pockets, so try and teleport voluntarily before this situation
- occurs. If you arrive at your destination very hurt, there will be a
- short delay (a couple of seconds) before you are able to remember your
- position again. Listen for the sound effect when you press R.
-
- You can use your teleport strategically too. For instance, to get past
- a creature that keeps pushing you away, you could REMEMBER your
- teleport position, be pushed back, then TELEPORT. You will then be on
- the other side of the creature!
-
-
-
- WEAPON SELECTION AND ENERGY MANAGEMENT
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- +------------+--------------------------------------------------------+
- | +---------+| +------+ +------+ +------+ +------+ +------+ +------+ |
- | | /ÿÿÿÿÿ/ || | | | | | | | | | | | | |
- | | ÿ//ÿÿÿ || | F1 | | F2 | | F3 | | F4 | | F6 | | F7 | |
- | | ÿ || | | | | | | | | | | | | |
- | +---------+| +------+ +------+ +------+ +------+ +------+ +------+ |
- |WeaponSelect| Gun Icer PX312 PlasmaGun Protec- Jetpack |
- |(Set 1, cen-| Blaster tion suit (Also ESC|
- |tre left) | key) |
- +------------+--------------------------------------------------------+
-
-
- Certain weapons and items (listed below) that you pick up are
- automatically attached to your spacesuit, and cannot be dropped again.
- Initially you have only your jetpack (not to be confused with the
- jetpack booster). These items use energy from their own batteries, but
- energy can be freely transferred between them. You can see how the
- energy is distributed by looking at the energy bars on the console.
- The weapon selection and charging functions have no effect until you
- have picked up your first weapon, and when you have picked it up you
- must remember to select it before you can fire it.
-
-
- KEYBOARD WEAPON SELECTION
- ~~~~~~~~~~~~~~~~~~~~~~~~~
-
- To select a particular piece of equipment you need to press the
- relevant key. You can transfer energy to the selected weapon by
- pressing SHIFT together with the key corresponding to the item from
- which you want energy to be taken. For example, if you have Weapon 1
- selected, you can transfer energy to it from the jetpack by pressing
- SHIFT together with the jetpack key. You will see the energy
- transferred on the console. If you need to recharge your jetpack from
- a weapon, you need to select the jetpack first, and then press SHIFT
- together with the weapon key.
-
-
- JOYSTICK WEAPON SELECTION
- ~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Firstly, select the WEAPON icon (Icon set 1, centre left icon) and
- keep the fire button held down. You can now choose your weapon by
- moving the joystick left and right or you can charge/discharge the
- weapon by moving the joystick up and down.
- Release the fire button to return to normal thrust mode.
-
- When a weapon (or the jetpack) is low on energy it will function
- intermittently. To gain extra energy, you need to pick up Power Pods.
- These are released when robots or gun turrets are destroyed, and they
- supply energy to the jetpack battery (from which you can charge the
- other items). Power pods become unstable and begin to pulsate if they
- are disturbed, so you should pick them up quickly before they burst
- into flame and self-destruct.
-
-
- THE GUN
- ~~~~~~~
-
- This is the first weapon you will find, and fits into slot 1. It fires
- bullets which cause damage on impact and are quite light. It is quite
- a feeble weapon, but capable (with lots of shots) of stunning robots
- and turrets temporarily.
-
-
- THE ICER
- ~~~~~~~~
-
- This fits into slot 2, and fires explosive energy packets which do
- more damage than bullets. Not surprisingly, it uses more energy than
- the gun. It is carried by a hovering robot, which you need to destroy
- to get the Icer.
-
-
- THE PX312 BLASTER
- ~~~~~~~~~~~~~~~~~
-
- This weapon (slot3) causes a blast of energy away from your suit,
- damaging and pushing away anything that is close to you. It uses a lot
- of energy though. Just watch the energy drain away as you use it!
-
-
- THE PLASMA GUN
- ~~~~~~~~~~~~~~
-
- The weapon in slot 4 launches plasma balls (very hot charged gas),
- using about 10 times the energy of the gun.
-
-
- THE PROTECTION DEVICE
- ~~~~~~~~~~~~~~~~~~~~~
-
- This item gives you greater protection from anything that hurts you.
- In doing so it uses up enrgy, and when it is low in energy it will
- lose its effectiveness, so you will revert to your normal strength.
- Watch the console to see when it needs recharging. The more you are
- being hurt, the more quickly energy will be used in trying to protect
- you.
-
-
- SCREEN OFFSET
- ~~~~~~~~~~~~~
-
- To enable you to see more of your surrounding environment, you can
- move the screen by using the cursor control (arrow) keys, or by
- selecting the screen offset icon and moving the joystick (with the
- fire button held down).
-
- Pressing the left and right cursor keys together will centralise the
- screen horizontally. Pressing the up and down keys together
- centralises the screen vertically.
-
-
-
- BOOST
- ~~~~~
-
- These functions are only applicable once you have picked up the
- jetpack booster attachment. The booster gives you the capability of
- doubling the amount of thrust from your jetpack, although it uses four
- times the amount power in the process (you can see it's status on the
- console). Once installed, you can switch it on or off as required and
- you can also activate it for short bursts of energy. The booster is
- particilarly useful (if not essential) when you are trying to carry a
- heavy object.
-
-
- WHISTLES
- ~~~~~~~~
-
- There are two whistles to find an pick up.
- They are needed to control the fiendly robot "Chatter", who is
- initially deactivated. When you are able to, try feeding Chatter some
- Coronium crystals, and then using the whistle.
-
-
- LIE DOWN
- ~~~~~~~~
-
- This option forces you to lie down on the ground - useful for getting
- through small gaps, or ducking enemy fire. To stand up again, release
- the key or joystick fire button.
-
-
- TURN AROUND
- ~~~~~~~~~~~
-
- This option makes the spaceman turn around to face in the opposite
- direction. IF he is lying down, he will turn to face upwards.
-
-
- REPEAT LAST MESSAGE
- ~~~~~~~~~~~~~~~~~~~
-
- You will occasionally see messages scrolling along the bottom of the
- console. They are usually initiated when you touch something for the
- first time, telling you what it is. Sometimes there is a queue of
- pending messages waiting for you. This option will repeat the last
- message for you.
-
-
-
- MENU
- ~~~~
-
- The menu screen gives you the option of loading and saving positions.
- This is described in detail later on in this manual.
-
-
- PAUSE GAME
- ~~~~~~~~~~
-
- There is no visual indicator to show that the game has been paused, so
- if the game seems to have "frozen", try pressing this key!
-
-
- SCORING
- ~~~~~~~
- To the left of the EXILE logo on the console is your current score.
- You gain points for killing enemy creatures, and you also scores
- bonuses for completing certain tasks, such as destroying Triax's
- Maggot MAchine, and rescuing crew members. If you are injured enough
- to be automatically teleported, you will lose points.
-
- Also displayed on the console is the elapsed time. This is the actual
- playing time taken to reach this point in the game. You lose one point
- per second from your score, so it doesn't pay to hang around for too
- long doing nothing!
-
-
- **********************************************************************
-
- SOME THINGS YOU WILL SEE
- ~~~~~~~~~~~~~~~~~~~~~~~~
- --DOORS--
- There are doors to be found throughout the game, hindering your
- progress. An unlocked door is easy to pass through - all you have to
- do is to touch it and it will open. If a door is locked, however, you
- will need to either find a way to unlocking it, or you may be able to
- blast it open with a grenade (there is only one type of door that can
- be blasted in this way).
-
- You can lock or unlock a door by using the RCD (see below), but only
- if you possess the key corresponding to that door. Sometimes there
- will be a switch that controls a door, or there might be an invisible
- trigger-point nearby which activates its mechanism. Different doors
- have different strengths - weak doors can be destroyed with a grenade,
- for instance, while the other doors require either the Cannon or a
- Coronium blast to destroy them. Ancient rock-doors cannot be affected
- by the RCD, even if you have all the keys.
-
-
-
- TURRETS AND ROBOTS
- ~~~~~~~~~~~~~~~~~~
-
- These are easy to spot, since they shoot at you at every opportunity!
- If you manage to damage a robot or turret badly enough, it will start
- flashing, indicating that it's "Stunned". This puts it temporarily out
- of action. If your weapon is strong enough you should be able to
- destroy it completely wit a few more quick shots. It may release a
- power pack, or maybe something more useful when it expires.
-
-
- IMPS
- ~~~~
- Imps evolved from the remnants of the ancient civilisation which
- originally built the underground system of Phoebus. They are not very
- friendly - they bite you and throwing mushrooms or other things at you
- given half a chance. However, if you give an imp something it likes
- (or even if it steals something) it may give you something useful in
- return.
-
-
- SWITCHES AND TRIGGER POINTS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You have already encountered a switch in your spaceship. Switches can
- lock and unlock doors, open and close doors, enable and disable
- transporters, and even change transporters destinations.
-
- You may be walking or flying through what seems an empty tunnel, then
- suddenly there is a sparkling effect, and a door opens or closes. You
- have encountered an invisible trigger-point. You can sometimes leave
- an object in the trigger area to keep the effect going (e.g. keeping a
- door open).
-
-
- TRANSPORTERS
- ~~~~~~~~~~~~
- Transporters are teleport booths. Any object that touches the scan-
- beam gets transported to the location programmed into it. The scan-
- beam stops if the transporter is deavtivated -either with a switch, or
- the RCD (if you have the correct key).
-
-
- GRENADES
- ~~~~~~~~
- When a grenade is thrown or dropped, it will become "live", exploding
- a few seconds after the countdown begins. You can start the countdown
- without dropping the grenade by pressing the FIRE key.
- Press it again to stop the countdown. If you are quick, you can grab a
- live grenade, press the FIRE KEY to deactivate it, and then keep it
- for your own use.
-
-
-
- THE REMOTE CONTROL DEVICE (RCD)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The RCD is a vital piece of equipment that you need to locate and
- recover. It was dropped by a member of the Pericles down through a
- trap door, into a fire. It is used to lock and unlock doors, or
- activate and deactivate some transporters.
-
- To use it, aim it at the centre of the door or transporter (using the
- AIM keys), and press the FIRE key. You will hear a sound and see it
- emit a particle stream, showing that it is functioning. Each door and
- transporter has its own activationcode, witch means you need the
- correct pass-key in order for the RCD to have any effect. You must be
- close enough for this to work, and the further you are away the more
- you care you need to take to aim it (just like old-fashioned TV remote
- controls found on earth). There are two pass-keys which you can find
- in the early stages of the game.
-
- If you use the RCD on a door or transporter, or touch a door or
- transporter beam, the corresponding pass-key slot will flash in the
- console. If you don't already posess it, this shows which pass-key (if
- any) will control that door or transporter.
-
-
-
- THE CANNON RCD
- ~~~~~~~~~~~~~~
- There is a second RCD which operates similarly to the first, except
- that this one fires the cannon (no pass-key is required). AIM it at
- the Cannon, then press FIRE. Watch out for the blast!
-
-
- FLUFFY
- ~~~~~~
- Originally a pet of one of the colonists, Fluffy is a strange alien
- creature who has a tendency to squeak repeatedly when frightened by
- loud noises such as gunfire. Once he's befriended you, he'll stick by
- your side through thick and thin. Fluffy is extrememly agile, and can
- squeeze through very tight gaps to retreive objects for you....
-
-
-
- MUSHROOMS
- ~~~~~~~~~
- Mushrooms on Phoebus are really annoying, since their spores
- temporarilly block up your jetpack.
- There are two types of mushrooms. Some are of a hallucinatory nature,
- making you fall over helplessly when you are affected by them. The
- others just block your jetpack - you can walk through areas of these
- mushrooms. After a while your jetpack will automatically unblock
- itself.
-
- You can eventually protect yourself from these effects by finding and
- storing away a special immunity filter. Even without immunity, you can
- still PICK UP and STORE AWAY mushrooms, since they don't always
- disintegrate on impact.
-
- Whilst you are suffering from the effects of the mushrooms, the EXILE
- logo on the console flashes green.
-
-
-
-
- CORONIUM
- ~~~~~~~~
- Coronium is a glowing, radio-active substance. There are small,
- unstable Coronium crystals, and large Coronium rocks. Touching any two
- of these together causes an explosion, the most powerfull explosion
- being when two Coronium rocks collide. You can manufacture Coronium
- crystals by burning the Mushrooms.
-
- Initially you get badly hurt if you touch Coronium, but eventually you
- will find a radiation protection pill which stops this happening. You
- will need to get a Coronium rock from the Eastern tunnel system to
- blow open the entrance to the Western tunnel system.
-
- HINT: There is a two-stage method of converting "Slimes" into Coronium
- ROcks.
-
-
-
- SUCKING CLAMS
- ~~~~~~~~~~~~~
- There are GIANT clams scattered around the lower regions of the tunnel
- system. Each clam can generate a powerfull force, attracting or
- repelling anything in its sight (including you!). Some are fussy
- eaters, and only suck when they see their particular food.
-
-
-
- USING GUNS AS TOOLS
- ~~~~~~~~~~~~~~~~~~~
- Everything in EXILE has mass, varying from light wasps to large heavy
- boulders. Winds have less effect on heavy objects than light ones.
- Conservation of momentum applies on all impacts, so that a fast, light
- object may move something as much as a slow, heavy one. Because of
- this, you can use your guns as tools to move heavy objects around. The
- second gun (The ICER) has heavier projectiles than the first, so it
- will move things more effectively. Note, however, that this uses up
- energy very quickly.
-
- Most pieces of equipment you will find (keys, RCDs, Guns, Whistles,
- the Cannon, the Booster, the Protection Suit, the Destinator) are
- indestructable, so don't be afraid of damaging them.
- Feel free to shoot at them or blow them up in order to move them.
-
- If you are trying to move something heavy along the ground, it helps
- to aim slightly upwards as you shoot. This tends to lift the object
- off the ground, thus reducing friction. Aiming straight upwards as you
- shoot is an effective way of lifting something up into the air.
-
-
-
- SAVING AN LOADING POSITIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When you enter the menu screen (by pressing HELP) you are given the
- option of loading/saving to DISK, or loading/saving to RAM. Use the
- joystick and fire button or the cursor keys and RETURN to select the
- required option. Select CONTINUE to return to the game.
-
- Saving a position to RAM is very useful during gameplay, since it it
- is a good idea to temporarily save your position before trying
- something dangerous or tricky. Imply select RAM SAVE or RAM LOAD.
-
- To save your position to disk you must have a blank, formatted disk to
- use as your EXILE data disk.
- You must REMOVE YOUR GAME DISK, place your blank disk, or a previously
- initialised EXILE data disk into drive A and select DISK SAVE. If the
- disk hasn't been initialised as an EXILE disk, you will be asked if
- you want this disk initialised. Once the disk has been initialised, it
- should only be used as an EXILE data disk. You will not be able to use
- the disk other than from within EXILE.
-
- When the disk has been initialised, you should choose one of the slots
- into which you want to save the position. Do this by either the slot's
- identification letter, or use the cursor keys and Return, or use the
- joystick and fire button. You can then type in a name, followed by
- Return, and the position will be saved. Pressing Esc during this
- process will cancel the operation.
-
- To load a position from disk, place the EXILE data disk into drive A:
- select DISK LOAD choose the required slot (as described above) and
- press Return.
-
-
-
- ----------------------------------------------------------
- THIS FILE WAS DOWNLOADED FROM `THE CENTRUM' (312) 776-0417
- SYSOP: REEET-MON CO's: LOVERBOY - TOM/FAiRLiGHT
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